AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Australia - Q3 2022
Discover the performance of the top 5 basketball game apps on Android in Australia during Q3 2022, with insights into their downloads, revenue, and active user trends.
During the third quarter of 2022, the top 5 basketball games on the Android platform in Australia showcased varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared:
Basket Battle from Supersonic Studios LTD experienced a notable rise in weekly revenue, starting from a modest $5 in the week of June 27 and peaking at $38 by mid-September. Downloads saw a significant drop initially, from 9.7K in late June to around 1.3K in early August, but later rebounded to approximately 2.4K by the end of September. Active users showed a fluctuating yet generally upward trend, starting at 13.3K in late June and reaching around 13.3K again by the end of the quarter after some mid-quarter dips.
NBA 2K Mobile Basketball Game by 2K, Inc. showed consistent weekly revenue, averaging around $1.4K to $2.2K throughout the quarter, with peaks of $2.3K in late September. Weekly downloads remained relatively stable, fluctuating between 881 and 1.4K. The app's active user base also maintained a steady presence, with numbers ranging from 2.3K to 2.9K.
Basketball Stars: Multiplayer from Miniclip.com exhibited moderate revenue trends, peaking at $619 in late July but generally hovering around $300 to $500 for most of the quarter. Downloads varied, reaching up to 1.8K in early August, while active users saw a peak of 3.3K in the same period before stabilizing around 2.2K to 2.5K towards the end of the quarter.
Basketball Arena: Online Game by Masomo Gaming had a diverse revenue pattern, with a peak of $370 in mid-July and a low of $99 in late August. Downloads fluctuated, with highs of 1.6K in early August and lows of 681 in late August. Active user numbers showed a declining trend from a high of 5.5K in early July to around 4K by the end of September.
Hoop World: Flip Dunk Game 3D by Quiet Games had a relatively low revenue performance, peaking at $28 in late July. Downloads saw a decline, from 1.6K in early July to just 223 by the end of September. Active users also decreased, from 5.6K in early July to 3.6K by the end of the quarter.
These insights highlight the dynamic nature of app performance within the basketball game category on Android in Australia. For more detailed data and trends, visit Sensor Tower.